Evergreen Mechanics

This table shows where each evergreen mechanic falls in the color pie. Colors tertiary in a mechanic should be used very sparingly, and never at common.

Mechanic Primary Secondary Tertiary
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Defender (This creature can't attack.)
Double strike (This creature deals both first-strike and regular combat damage.)
Fight (Each creature deals damage equal to its power to the other.)
First strike (This creature deals combat damage before creatures without first strike.)
Flash (You may cast this spell any time you could cast an instant.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Haste (This creature can attack and as soon as it comes under your control.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Menace (This creature can't be blocked except by two or more creatures.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Reach (This creature can block creatures with flying.)
Scry (Look at the top N cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Trample (This creature can deal excess combat damage to defending player while attacking.)
Vigilance (Attacking doesn't cause this creature to tap.)